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    Subject: u owns me Dalroth [nt] :)
    Author:  {P}rometheS-CNN (24.226.128.184)
    Date: 12/30/99 10:42:01 PM

    Dalroth wrote:
    >> ROFL no it IS a big deal
    >>
    >>
    >> QUAKE IS NOT LICENCED AS FREE SOFTWARE, THAT MEANS
    >> EVERYTHING COMING FROM THE QUAKE SOURCE CODE MUST
    >> COME WITH THE SOURCE CODE WHEN RELESED
    >>
    >> thats all I want, is the QuakeLives source code
    >>
    >> Thank you very much
    >
    >
    > There is nothing in the GPL that stops Open Source
    > software from linking to or working with closed
    > source software. The GPL guarantees that
    > "derivative" works remain open source.
    >
    > If somebody comes along and uses the Quake Audio
    > Routines in their program, then the GPL insists that
    > this program must be open source, because it has
    > then become a "derivative" work.
    >
    > That is different than somebody modifying Quake to
    > use a closed source library. For instance, somebody
    > develops a library that is used to verify the
    > authenticity of files (they don't even have to be
    > executables or quake specific files). They would
    > then modify the quake source to link to this library
    > and use it to verify that the clients are who they
    > say they are. Because this library is *NOT* a
    > derivative product, it does not have to be open
    > sourced (unless of course it was built using some
    > portions of the quake source code, but obviously
    > that's not their intent so they wouldn't do that).
    >
    > Now, I believe the goal of the Quake Lives project
    > is to do just that. Because the code would be
    > seperate, and not based off of the Quake code, they
    > can do anything they want with it. However, they
    > are obligated to release the Quake code that CALLS
    > this library, which I'm sure they will do, in strict
    > accordance with the GPL.
    >
    > Now, if you're going to be a close minded idiot, and
    > not read the actual license and try to fully
    > understand it, let me use another example: People
    > are currently porting Quake to use DirectX. DirectX
    > is an external library used for rendering the
    > graphics to the screen. DirectX is a Microsoft
    > technology, and it is *NOT* open source, and it does
    > not have to become open source if somebody ports
    > Quake to use it. That's perfectly legal, and in
    > fact it's a necessary part of the GPL. Much code
    > that exists out there is not open source, and while
    > it's nice to have all code be open source, it would
    > be a terrible thing to cripple programmers from
    > using much of the code that existed beforehand.
    >
    > Now, before you go running your mouth off half
    > cocked about this Quake lives project, and how you
    > are so high and mighty and how they have to release
    > the code... maybe you should spend some time fully
    > understanding the issues involved. You might not
    > sound like such a moron, and might gain an ounce of
    > credibility (which you currently don't have).
    >
    >
    > -- Key Excerpts --
    > 2. You may modify your copy or copies of the Program
    > or any portion of it, thus forming a work based on
    > the Program, and copy and distribute such
    > modifications or work under the terms of Section 1
    > above, provided that you also meet all of these
    > conditions:
    >
    > a) You must cause the modified files to carry
    > prominent notices stating that you changed the files
    > a
    > nd the date of any change.
    >
    >
    > b) You must cause any work that you distribute or
    > publish, that in whole or in part contains or is
    > derived from the Program or any part thereof, to be
    > licensed as a whole at no charge to all third
    > parties under the terms of this License.
    >

    >
    > c) If the modified program normally reads commands
    > interactively when run, you must cause it, when
    > started running for such interactive use in the most
    > ordinary way, to print or display an announcement
    > including an appropriate copyright notice and a
    > notice that there is no warranty (or else, saying
    > that you provide a warranty) and that users may
    > redistribute the program under these conditions, and
    > telling the user how to view a copy of this License.
    > (Exception: if the Program itself is interactive but
    > does not normally print such an announcement, your
    > work based on the Program is not required to print
    > an announcement.)
    >
    > These requirements apply to the modified work as a
    > whole. If identifiable sections of that work are
    > not derived from the Program, and can be reasonably
    > considered independent and separate works in
    > themselves, then this License, and its terms, do
    > not apply to those sections when you
    > distribute them as separate works. But when you
    > distribute the same sections as part of a whole
    > which is a work based on the Program, the
    > distribution of the whole must be on the terms of
    > this License, whose permissions for other licensees
    > extend to the entire whole, and thus to each and
    > every part regardless of who wrote it.

    >
    > Thus, it is not the intent of this section to claim
    > rights or contest your rights to work written
    > entirely by you; rather, the intent is to exercise
    > the right to control the distribution of derivative
    > or collective works based on the Program.

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 Subject

 Author

 Date


Support the QuakeLives project...
 Evangelion.M
 12/30 02:02PM

Re: Support the QuakeLives project...
 2 cool
 01/01 11:05PM

Re: Support the QuakeLives project...
 [REV6]Queef
 12/30 05:08PM

Re: Support the QuakeLives project...
 DaBomb
 12/30 02:48PM

Re: Support the QuakeLives project...
 [ ] splen..
 01/01 08:33AM

Re: Support the QuakeLives project...
 Kevin Pulo
 01/06 02:22PM

Re: Support the QuakeLives project...
  {P}rometh..
 12/30 10:38PM

Re: Support the QuakeLives project...
 Derb
 12/30 09:28PM

Re: Support the QuakeLives project...
 Firestorm
 12/30 08:23PM

Re: Support the QuakeLives project...
 Dalroth
 12/30 05:07PM

QuakeLives' Copyright _AND_ Trademark infringement
 Joseph Car..
 01/06 05:15AM

Re: QuakeLives' Copyright _AND_ Trademar...
 Kevin Pulo
 01/06 05:56AM

Re: QuakeLives' Copyright _AND_ Tradem...
 Case
 01/06 11:04AM

Re: QuakeLives' Copyright _AND_ Tr...
 Kevin Pulo
 01/06 01:48PM

Re: QuakeLives' Copyright _AND_ Tradem...
 Joseph Car..
 01/06 07:04AM

Re: QuakeLives' Copyright _AND_ Tr...
 Kevin Pulo
 01/06 01:57PM

Re: QuakeLives' Copyright _AND_ Tr...
 Kevin Pulo
 01/06 01:56PM

Re: Support the QuakeLives project...
 Case
 01/06 02:37AM

rofl
 QL! [ ].BuBBa
 01/05 10:23PM

Re: Support the QuakeLives project...
 [ ] splen..
 01/01 08:24AM

Re: Support the QuakeLives project...
 DaBomb
 12/31 08:58AM

haha backfire got pwned (tm)*
 ]MP[ShockW..
 12/31 10:59PM

now reinstall TF you FAGGOT! (nt)
 Backfire
 12/31 08:33AM

Re: Support the QuakeLives project...
 SPawN[DjEDI]
 12/31 02:43AM

DABOMB READ DALROTH'S POST
 TN|Sarevan
 12/30 10:51PM

• u owns me Dalroth [nt] :)
  {P}rometh..
 12/30 10:42PM

Re: Support the QuakeLives project...
 Tag
 12/30 03:26PM
 
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