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    Subject: Re: QuakeLives' Copyright _AND_ Tradem...
    Author:  Case (63.197.149.198)
    Date: 1/6/00 11:04:34 AM

    Kevin Pulo wrote:
    > I have written an essay which takes a blow by blow
    > account of how the Quake Lives release has violated
    > the GPL, providing specifics on where it's gone
    > wrong. Read it at
    >
    > > HREF="http://www.zip.com.au/~kev/qw/">http://www.z
    > ip.com.au/~kev/qw/


    nice discussion, but it seems to be that not including source for DirectX is not a violation of the GPL, as it is an external program that is not distributed in the same package as games.

    I'll cite the discussion after section 3 of the GPL (which I'm sure you are familiar with...;)

    --
    For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the
    executable.
    --

    a) DirectX is not contained by programs, and hence doesnt not get included in the definition of complete source code. Could it be termed an interface definition file? doesn't sound like it.. but.. And it is not a script used to control compilation or installation.

    b) You could argue that Directx is something that is normally distributed with the windows operating system.. I'm not sure what version (if any) windows 98 comes with, but NT4 certainly does, and Windows2000 comes with directx7. Perhaps this is a "major component" ? Perhaps not, but section A still applies.

    Does this make sense? I'm sorta rambling..


    --
    Jacob "case" lehrbaum
    jacob@linuxdevices.com




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 Subject

 Author

 Date


Support the QuakeLives project...
 Evangelion.M
 12/30 02:02PM

Re: Support the QuakeLives project...
 2 cool
 01/01 11:05PM

Re: Support the QuakeLives project...
 [REV6]Queef
 12/30 05:08PM

Re: Support the QuakeLives project...
 DaBomb
 12/30 02:48PM

Re: Support the QuakeLives project...
 [ ] splen..
 01/01 08:33AM

Re: Support the QuakeLives project...
 Kevin Pulo
 01/06 02:22PM

Re: Support the QuakeLives project...
  {P}rometh..
 12/30 10:38PM

Re: Support the QuakeLives project...
 Derb
 12/30 09:28PM

Re: Support the QuakeLives project...
 Firestorm
 12/30 08:23PM

Re: Support the QuakeLives project...
 Dalroth
 12/30 05:07PM

QuakeLives' Copyright _AND_ Trademark infringement
 Joseph Car..
 01/06 05:15AM

Re: QuakeLives' Copyright _AND_ Trademar...
 Kevin Pulo
 01/06 05:56AM

• Re: QuakeLives' Copyright _AND_ Tradem...
 Case
 01/06 11:04AM

Re: QuakeLives' Copyright _AND_ Tr...
 Kevin Pulo
 01/06 01:48PM

Re: QuakeLives' Copyright _AND_ Tradem...
 Joseph Car..
 01/06 07:04AM

Re: QuakeLives' Copyright _AND_ Tr...
 Kevin Pulo
 01/06 01:57PM

Re: QuakeLives' Copyright _AND_ Tr...
 Kevin Pulo
 01/06 01:56PM

Re: Support the QuakeLives project...
 Case
 01/06 02:37AM

rofl
 QL! [ ].BuBBa
 01/05 10:23PM

Re: Support the QuakeLives project...
 [ ] splen..
 01/01 08:24AM

Re: Support the QuakeLives project...
 DaBomb
 12/31 08:58AM

haha backfire got pwned (tm)*
 ]MP[ShockW..
 12/31 10:59PM

now reinstall TF you FAGGOT! (nt)
 Backfire
 12/31 08:33AM

Re: Support the QuakeLives project...
 SPawN[DjEDI]
 12/31 02:43AM

DABOMB READ DALROTH'S POST
 TN|Sarevan
 12/30 10:51PM

u owns me Dalroth [nt] :)
  {P}rometh..
 12/30 10:42PM

Re: Support the QuakeLives project...
 Tag
 12/30 03:26PM
 
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